Jojo's Bizzare Fanon Wiki
Advertisement
The Last Stand Logo experimental.png

Exactly what you might think, this is an information page for The Last Stand (Story). If I were you, I wouldn't read farther than minor antagonists due to spoilers, but it's your choice. (Just a little thing: The story take place between Fall and Winter.)

Characters

Protagonists

Jane Kujo & Cosmic Autumn Rebellion

Strengths:

  • Can sense other stands, making it hard to ambush the user
  • It's Polaris ability has a large range and decent power
  • Immune to almost every form of time manipulation
  • Can age or de age things to it's benefit

Weaknesses:

  • Not very strong
  • Doesn't learn it's ability for a while
  • User is completely blind

Roman Kishibe & Blueberry Eyes

Strengths:

  • Can use any ability the user can take a picture of
  • Being creative, Roman can often outwit other stand users

Weaknesses:

  • Roman must select his ability on his phone before using it
  • Roman can easily run out of credits
  • A phone must be around to use the ability

David Gardner & Guns N' Roses

Strengths:

  • If you aren't specifically prepared for this ability it is hard to counter
  • Flowers are quite inconspicuous
  • Great against lone opponents

Weaknesses:

  • Flowers are easily destroyed with fire
  • Groups of opponents can easily free each other from the effects
  • The user has to make the ammo on his own

Jotaro Kujo & Starman

Strengths:

  • Very high durability and range
  • Can help Jotaro collect items

Weaknesses:

  • No Ability to fight
  • Cannot be used as a shield
  • Once something is 'Moneyfied', it cannot be undone

Saki Kigi & For Energy Infinite

Strengths:

  • FEI has sharp fingers which COULD stab someone
  • Since FEI can erase memories it's good for sneaking around
  • FEI is a healing stand
  • FEIs ring of symbols can be turned into tools

Weaknesses:

  • Not really a fighting stand
  • User has trust issues sometimes
  • It doesn't compare to its sibling stand, Rox Deluxe

Unaligned/It's Complicated:

Leo Brando & Witch Wolf Blood

Strengths:

  • Allows Leo to basically become a stand
  • Gives Leo a massive boost in power, speed, and senses
  • When it is active, Leo can use magic.

Weaknesses:

  • Makes Leo go a bit murder happy
  • Using magic draws on Leo's food source
  • Only usable at night
  • He is forced into a bloodthirsty monster every full moon

Akiso Kigi & Rox Deluxe (Concept by Onlyyashadow)

Strengths:

  • Quite strong
  • Can create stand users
  • Can shield attacks

Weaknesses:

  • Can't control what the stand is or command stand users
  • Stand acts beyond its user when it feels like it’s in more danger than the user is.
  • The stand itself is very slow.
  • Leo Brando exists

'Necrosis' & Pretend We're Dead

Strengths:

  • Can control all zombies it creates
  • Uses family members to attack people

Weaknesses

  • Not particularly strong without numbers

The Injured Man & Antichamber Suite

Strengths:

  • Easy to get lost

Weaknesses:

  • No Strength
  • No Defense
  • Bad Stand
  • User is an absolute wimp

Mirai Mirror & Tidal Wave

Strengths:

  • Can create literally anything
  • Remote activation is the perfect surprise tactic
  • Very fast

Weaknesses:

  • Created object fall apart after an hour
  • Takes up to a day to make new objects

Downcast Days & Ocean Eyes

Strengths:

  • Illusions are perfect for sneak attacks
  • Ectoplasm is elastic, gaseous, and solid enough to hold things

Weaknesses:

  • Hard to use in combat
  • No defense ability other than invisibility

Ancient Dreams & Pandora's Box

Rory Kishibe & My Way Anyway

Strengths:

  • User is always out of the enemy's range
  • User is always in range for punching
  • Allows for shenanigans with time travel
  • Even if the user is knocked unconscious they can still fight

Weaknesses:

  • Vulnerable to Deus Ex Machina
  • Not much else. This is by far one of my most powerful stands. Oh well.

Rhonda Kishibe & Done Then Gone

Strengths:

  • Very Versatile
  • Can simply invert the effects of most attacks to be harmless
  • Hard to counter

Weaknesses:

  • Vulnerable to Deus Ex Machina
  • If something has no opposite it cannot be inverted.

Ruby Kishibe & Wonderwall

Strengths:

  • Defense is astonishing
  • Wall is impassible
  • Retaliation is hard to predict

Weaknesses:

  • Vulnerable to Deus Ex Machina
  • Weakest Kishibe Stand

Minor Antagonists

Werewolf Hunters

Rebecca Wrenford & Claustrophobia

Strengths:

  • Great for attacking in large buildings consisting of many small rooms
  • Can function in up to five different rooms at once
  • Has no range limit on the ability
  • Can lift anything despite being physically weak

Weaknesses

  • Physically weak and brittle
  • Relies on the presence of dangerous objects
  • Only works indoors, and even then it's only effective in small spaces
  • Once the user is found, it becomes much harder to use effectively

Carnaroli Pesto & Damage, Incorporated

Strengths:

  • Wonderful trap stand
  • Can be creative with its ability
  • Good defensive capabilities
  • Mirror shards make good projectiles

Weaknesses:

  • Trap only work once
  • Carnaroli can be affected by his own traps
  • Powerless if the enemy can't be goaded into attacking

Alice Cinderdown & Minotaur's Labyrinth

Strengths:

  • Powerful illusion ability
  • Can easily prevent people from dodging
  • Can affect many people
  • Ability is hard to discern

Weaknesses:

  • Can be blocked by people who can't hear
  • If it can't play the drum, it doesn't work

Hypnotized people

Crazy Arrow & Pumped Up Kicks

Strengths:

  • Can adapt to most situations
  • Hard to predict
  • Can force people to commit suicide

Weaknesses:

  • Not physically strong
  • Often needs to focus on defense

Kiera Valentino & Dancing Queen

Strengths:

  • Can cripple enemies pretty badly
  • Perfect synergy with LYTD

Weaknesses:

  • Only works on dancing people
  • The stand can be destroyed

Caroline Valentino & Lose Yourself To Dance

Strengths:

  • Widespread Area
  • Hard to find the user
  • The sugar is just a decoy
  • Has fine control over the effects

Weaknesses:

  • Doesn't even really do that much
  • Bad stats
  • Relies on Dancing Queen

Geneva Santiago & Journey

Strengths:

  • Infinite Range
  • It will eventually succeed
  • Warns the user when they are in danger

Weaknesses

  • Only one chain of events can be active at a time, meaning the user is defenseless while attacking.

William Taker & Crazy Train

Strengths:

  • Very powerful
  • Unexpected in most cases
  • Fire is still dangerous

Weaknesses

  • Can be worked around by just leaving the train lol

Akagi Otoishi & Cyber Waste

Strengths:

  • Cannot be harmed and can teleport while in digital form
  • Reality coding go brrrr

Weaknesses:

  • Gets weaker the farther it is from a wifi port
  • It takes time to code reality
  • Can be deleted if it is isolated as a file

CASCADA People

Mark Foster & Torches

Strengths:

  • Infinite Range
  • Can use stand synergy
  • Can hurt stands

Weaknesses

  • No direct offense
  • The user can be teleported away unwillingly

Creme De La Creme (But Kind of Mia Tyler) & Holding Out For a Hero

Strengths

  • Fire control is dangerous
  • Can use stand synergy

Weaknesses

  • Needs preexisting fire to control
  • If the horse is gone then no more stand

Lee Raik-Braity & Technicolor Phase

Strengths:

  • Nearly invincible
  • Can easily perform stealth attacks
  • Makes Lee immune to toxins in the air
  • All around excellent stand

Weaknesses:

  • Only works for ten minutes at a time
  • Porcelain Face has a good counter to it
  • Doesn't defend her from things she doesn't see coming

Steve Milder & Abracadabra

Strengths:

  • Inconspicuous but deadly ability
  • Can just make technology explode
  • Good ability range

Weaknesses

  • Average strength
  • Not good for much other than using its ability then running away

Matthew Milder & Break My Stride

Strengths:

  • Disorienting
  • Works well with his brother's stand
  • Can rip people to shreds if they aren't careful

Weaknesses:

  • Not good stand without help

People Who Are Just Jerks In General

Christina & Hexacon Forge

Strengths

  • Can mirror attacks
  • Can give enemies frostbite
  • Great protection

Weaknesses:

  • No really good attacks
  • Stand synergy isn't that helpful
  • The shields have a limited coverage

Alexander & Blast Processing

Strengths:

  • Highest strength of any stand in the universe
  • Can delay damage done to the user

Weaknesses:

  • It's attacks don't hit for between 3-15 minutes
  • Abysmal range

Major Antagonists

Maxwell Duran & Arcade Fire

Strengths:

  • Very Powerful ability
  • Its evolution is disgustingly overpowered
  • Lag Spikes and Freeze the Scene are very useful abilities

Weaknesses:

  • Cannot have its ability active more than ten times at a time
  • While freeze the scene is active Duran cannot touch anything
  • Its evolution is just as likely to kill the user as anyone else

Carrie Duran & Virtual Insanity

Strengths:

  • Cartridges are versatile and very powerful
  • Killing a controlled person leaves no body
  • Double Trouble is handy in a pinch.

Weaknesses:

  • Cartridges can be removed and are highly visible
  • Only 4 cartridges can be used on 1 person at a time
  • It is not as powerful as Arcade Fire

AJ & Air Raid Vehicle

Strengths

  • No Counter
  • Can easily remove people from the fight
  • Fear Factor is certainly a big help

Weaknesses:

  • Can only target one person at a time
  • Hard to directly kill someone, best used for torture or disabling

Minor Stands

Owl City: A stand that only exists in dreams, if you wish to visit it when you go to sleep you will wake up there in your dream. It takes the appearance of a large rock spire in the middle of the 'ocean'. It is lined with a number of buildings which are home to other stand users. Anything in contact with you when you wake up is transported to your bed. Your 'avatar' is your stand, and all physical imperfections are corrected (as seen with Jane). The rules of standom still apply, and it's simply like controlling your stand in first person. The user, Julia Young, is only fourteen, but everyone is terrified of her because of the fact that since it is her mind and her lucid dream, she is essentially omnipotent, and since damage to stands is reflected on bodies, you can take damage in the dream. The rules of Owl City are as follows:

  • No Stealing
  • If you have an argument, take it to Julia so she can lock you and the other side of the argument in a cage and force you to fight each other.
  • No killing, period.
  • Just in general don't be a jackass.

Owl City is capable of teleporting objects or people between dreamers, the most notable instance of this being the protagonists utilizing the stand to teleport to London. The teleportation is always 'anchored' to the body of someone who is in Owl City. A similar ability displayed by Owl City allows Julia Young to transport the physical bodies of people into the dream, which causes their bodies to disppear. Doing this forces them to urilize the teleportation aspect of the stand in order to return to the real world.

Namesake: Owl City (American Electropop Band)

Storefronts in Owl City

  • Cup of Sweetness: A cappuccino machine that can produce any beverage ordered, and every beverage is the same price in the store. People who drink drinks together have their hearts connected so that they can communicate emotions with each other. The store itself is a dimly lit cafe. The stands user is Aeremy Jendrew. Namesake: Cup Of Sweetness (Musical Arrangement by Jeremy Andrew)
  • Tidal Wave: The shop where you can buy anything, courtesy of Mirai Mirror.
  • Vanilla Twilight: Vanilla Twilight is a stand that resembles a mass of blue clouds in the vague shape of a woman. It allows the user to compress gas into a form so dense it is essentially a liquid. The user sells shots and cocktails of different gases for varying rates, the most expensive being Upper Atmosphere.

Stands Given Out By Rox Deluxe:

  • Rugs From Me To You: A stand that manifests as a floating piece of smooth wood with a colorful rug on top, it allows the user to ride it like a floating skateboard as well as control any fabrics within 30 meters of them. This is mostly used for tripping, grabbing, and firestarting.
  • Possession Lock: An ability stand, what it does is simple: It makes it that the distance between the owner and any given particle is infinite. While this would seem useful for evading attacks, it just ends up causing the owner to go blind and deaf before dying a death of suffocation.
  • Strawberry Avalanche: Takes the form of a pink beret, that gives its user the ability to creates points of pinkish red light that can instantly transport things between other points. If you slash the air between two points during transit, the contents will spill out.

Stands That Don't Belong Here, But Are Here Thanks To (CENSORED)

Stands Seen In Raising Hell

  • Back it Up: Takes the form of a shiny pink humanoid robot, about 2.1 meters tall, which is only increased by its dark green top hat. On its back is a large number of neon light surrounded speakers and its chest has a record player embedded in it. Instead of a mouth, it has speakers. Its right eye contains a miniature orrery. it has the ability to rewind time by up to twenty minutes, but it cannot rewind the same patch of time twice. it can also enter the space between timelines in order to choose the most favorable outcome for itself. Namesake: Back It Up (Song by Caro Emerald)
  • The Sound of Silence: Similar to Exceptional Woman, except much more small scale. It creates numerous white bubbles that all have a button contained somewhere in them. When the button is pressed, the walls will turn red and it will stop literally everything except for light and air from getting into the bubble. The stand's user is unknown. Namesake: The Sound of Silence (Song by Disturbed)

Stands In Antichamber Suite

  • Twilight Zone: A stand that allows the user to enter a parallel plane of existence. For all functionalities, it turn them invisible and intangible, as well as able to interact with shadows. However, the inherent weakness of this is that shadows can interact with him, meaning that the shadow of an attacker can still hit him.
  • Radio Edit: A worldwide mental suggestion stand that stops people from swearing, often by making other people cut them off before they can finish the word. Seems to allow certain instances of it if a good reason is given. People don't notice that they aren't saying what they want to say.

New Concepts

Digital Stands

Exactly what you might think, digital stands are stands that maifest only or mostly as a file or app on an electronic device. Some examples of this include Starman, Blueberry Eyes, Cyber Waste, and Journey. Sometimes digital stands have non digital forms, but most don't.

Integrated Abilities

Basically, a stand that has a very wide range of abilities uses one specific aspect of their stand so much that is becomes a base ability of their stand. This is only shown in three stands:

Trivia

  • Why is it called The Last Stand? Wait and see.
  • Read JoJazo, The Duality of Stand, and Collision. Oh, and also Synthetic Crimes.
    • Uh... how is this trivia?
    • Doesn't matter. Go read them.
  • So... my characters may have a lack of racial diversity. The reason for this is because I just don't want to offend or misrepresent anyone in any way, because I would never want to do that. So, I hope you can understand that.
Advertisement